Rant: I've played since second ever wipe, and I believe the game is so unfriendly to new players by now that i Press J to jump to the feed. ALL RIGHTS RESERVED. Reddit and its partners use cookies and similar technologies to provide you with a better experience. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing . Description. most of the time. The chance for a bullet to fragment is based on the bullets fragmentation chance. Crafting x1 Leatherman Multitool + x1 Is this shit normal? People state numerous times that fragmentation is broken, especially on the nofoodaftermidnight where the bullet doesn't fragment if it is below 20 penetrate. I'm pretty new to this game. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. m62 can pen level 6 armour in 1-3 shots and does 79 damage. However, it has a high bounce probability on various surfaces. | !green | 2023 BATTLESTATE GAMES. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. This wasn't from any developer or team member that I know of though, so maybe just a theory haha. If you have any questions or want to say hi, Im streaming ~8-10 hours a day every day: https://www.twitch.tv/nofoodaftermidnight. Keeping the Escape From Tarkov playerbase up to date on the latest gameplay impacting changes. To your knowledge, is that possible? (LogOut/ Has the double-clicking issue on the GPW been eliminated? Display as a link instead, Below that is unzoned head and is always unprotected. Otherwise, zoom in or press on the grey area of each table to swipe them. If the bullet does not penetrate, blunt damage is applied, which lets through a % of the base damage of the bullet to the body part hit. If the bullet does not penetrate, "blunt damage" is applied, which lets through a% of the base damage of the bullet to the body part hit. After looking at my recording, I am sure I had full health in the thorax before being hit and was only hit once. Thank you. Press J to jump to the feed. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. Create an account to follow your favorite communities and start taking part in conversations. Ballistics are an important part of Escape from Tarkov. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. There is a strong correlation between the penetration chance the penetrating round had, and the damage reduction applied to it: The higher the chance the less damage reduction, with high armor classes and high pen values of ammo having lower reductions than others. Our scientists have tested this. What do you think needs to be done, or is it working as intended? This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. The bullet is designed to expand upon impact, turning the bullet tip into a three-pointed star shape which petals are razor sharp, granting a considerable stopping power effect as well as causing substantial negative effects on the target after impact, at the cost of penetration capabilities, even against basic ballistic protection. For more information, please see our In all, when wearing a helmet that covers all 5 zones, there is full coverage across most of your head except for the unzoned small slivers of neck below the Ears and Nape, and a tiny sliver of neck in the front when the head is tilted back. This effect was shown in a developer video. 5. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability Destructibility So it'd be 1(base damage)+.5(bonus fragmentation damage)=1.5, Im pretty sure its 50% more because if you hit the full damage goes through, then the frag damage goes through at roughly half the full damage. Ceramics obviously crack and break and are very hard to repair so you lose 7-15 points max durability each time. I'd like to know the mechanics myself! I know this is old but it excites me as well ! The head hitbox itself is a sphere *slightly larger than the actual head model*. Cant complain about a lack of hype Don't kill streamers if you want to keep your account. If you want to find the effective durability of different armor to compare how durable different armors are, use the following formula: EffectiveDurability = Durability/Destructibility. When your body is hit, if that body part that was hit (or head zone) has body armor or a helmet protecting it, the game checks to see if the bullet penetrates or doesnt. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. Escape from Tarkov simulates damage to the body and body armor. A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of copper, in a brass case. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. Finally, the Nape continues the last 120 degrees horizontally between the two Ears zones and goes from the bottom of the Top zone down to the same location the Ears end, leaving some unprotected head at the bottom of the neck. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. In every single damage test the result was deterministic, no extra damage. Given the latest reality of bans, are our accounts safe? Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. Ammo: Can be disabled via config. If the bullet penetrates, it deals between 0% and 40% less damage based on an algorithm that uses the bullets pen value and the armors class and durability %. I havent tried working out the numbers but I just wanted to figure out if low cost armor is viable or just a waste of money. I'm pretty new to this game. There's no trace of it in the game files either. Table of all calibers and their penetration chance against certain armor classes The repair process is most important about keeping the value on the bottom at its maximum. Thanks, New comments cannot be posted and votes cannot be cast, https://docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview?sle=true#gid=0. Thanks, i think it would be a good fix to make from the devs and make the softer rounds more viable to use like hollow points and soft points etc. Change). Bullets are also capable of penetrating walls and body parts, enabling the same round to damage multiple parts. You can see what parts of the body are protected when you inspect the armor. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. Im confused on how to put armor level in calculation. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Could you add a example equation about armor durability damage? So bullet hits arm, fragments to 4 and maybe 2 hit chest. Some people believe that this change could impact gameplay a lot. May someone explain me how it works please ? From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov. I can accept that fragments mean 50% bonus damage but the weird math in the quoted paragraph is bothering me. I.E. A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. i am clueless please tell me why this is happening. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. ALL RIGHTS RESERVED. Fragmentation Chance: 12% Ricochet Chance: 31.5% Pro-tip: You can buy these rounds from Prapor LL3, but only after you've completed his task "The Punisher - Part 5". If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Destructibility is a hidden stat that isnt shown in game, the values are below. Armor protection is also simulated realistically, stopping bullets entirely instead of providing a damage reduction like in most other games. Is this simply a case of future proofing? You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. I noticed that slug had actually a solid 100% chance of fragmentation. Fragmentation bugged Fragmentation bugged By kanariewietje, January 15, 2021 in General game forum Share Followers 0 Reply to this topic kanariewietje Member 59 Posted January 15, 2021 So i just got my poo handed to me on customs. 5.7x28mm R37.X (R37.X) is a 5.7x28mm ammunition type in Escape from Tarkov.. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. New comments cannot be posted and votes cannot be cast. Whereas with some of the poly-plastics you can lose 1-2 points of overall durability and your lifespan of that armor will be much much higher. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. Started 49 minutes ago, 2023 BATTLESTATE GAMES. Notes Notes How does the COO not know how his own game works, honestly. Its important to note that both the Ears zone and the unzoned head below it is visible from the front due to the cylindrical shape of the hitbox and the front zones angles only being 120 degrees wide. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? **Assuming all projectiles hit the target on every shot. Other rounds may have significantly lower chances to fragment, based on another ammo stat called "Penetration Chance", which affects the bullet's ability . As an example a 60/60 repaired LBT-6094A Slick Plate Carrier armor is calculated as 60/80, or 75%. Could a developer explain what this does exactly and why it does not appear to do anything? Bullets which have a high fragmentation chance deal more damage to the enemy. Powered by Invision Community. Thats why the options for repair are so different. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. In honor of my second cake day, here are some of my First pair of Sacais. I think it shows a lack of transparency. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Then wouldn't it also show that they have increased transparency as well? Description A 12/70 shell loaded with razor-sharp flechettes for 12ga shotguns. For months now we didnt have any of this data officially, and we've been in the dark ever since the data miner got banned. The minimum durability damage armor can take from a single hit is 1, including from individual buckshot pellets. I was doing a night run (no armour, backpack, shotgun with ap/20) because i needed to finish some quests. You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. Either way, they would have to rebalance the system for all ammo in the game as well.. Blunt damage is extremely low and not a notable factor in kill speed against anything other than level 2 body armors. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. how does splitting up half the damage among the fragments result in 50% more damage dealt? We are all thinking that fragmentation is bugged but it actually is not. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. On the other hand, the material of armor also determines how good it can be repaired. The only logical conclusion I can realize is that there is a chance of fragmentation post-pen. Overview: All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as . Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. Create an account to follow your favorite communities and start taking part in conversations. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! I love running 7.62x51 because of the power of the bullets, m62 is amazing all wipe, m61 is good for sniping and m80 is budget early to mid wipe. So when you buy an armor, if its 0/80 and you can repair it to 75/75, that would be better than buying a 68/68. This% is based on the specific armor's "blunt throughput" stat, the pen value of the ammo, and the armor's class and remaining durability%. Bullets can also fragment when penetrating a player's body, dealing 50% bonus damage to the affected body part (Note: Due to a bug this currently only works on limbs). This has been implemented in this patch though, noticed it happening, the bullets sometimes deal damage to the limb next to it, and it's a huge amount of damage too, besides this it also applies bleeding. Meaning a 60/60 armor is calculated as 60/80, or 75%. The Top zone angles create an area of protection in a circle around the top part of the head, starting at a few inches above the temples of the face and going all the way around. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. The durability % is calculated by dividing the current durability of the armor by the original maximum durability of the armor. Pasted as rich text. Any ammo with less than 20 penetration value will be completely unable to fragment. I've been trying new weapons and having great success with SMGs using ammo with high flesh damage and frag chance, usually 1-2 hit kill on both scav and PMCs even if it wasn't a head or body shot. . They assume reading comprehension. Press question mark to learn the rest of the keyboard shortcuts. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. So don't be fooled by what an armor looks like, check the protection zones to see what it actually protects. https://i.gyazo.com/36f4f3aeedca38055da84dbb349d0c2a.png. Press question mark to learn the rest of the keyboard shortcuts. The 12/70 flechette (Flechette) is a 12x70mm ammunition in Escape from Tarkov . Durability of armor is important, the lower the current% of durability remaining the less protection the armor offers overall. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? There is no trace of this in the game. Because each projectile causes a minimum of 1 durability loss to armor, it becomes effective at breaking down armor and eventually penetrating. It does 41 dmg and can easily be reduced to 34 based on the helmet you penetrate doing up to 40% dmg reduction. Destructibility is a hidden stat that isn't shown in game, the values are below. The chance is then rolled to determine whether or not the bullet penetrates. Press J to jump to the feed. Currently, the fragmentation chance is bugged, and chances will be lower than their chance implies. The fragments don't always hit the same spot so that's why it's there.. Issue fragmentation - this means that bullet can split after body penetration and inflict way more damage For example, will Gen4 with 25/25 durability increase the risk that even small amounts of damage to your armor (small arms, buckshot) will greatly reduce the percentage of reduction of damage? Armor in EFT works by stopping bullets completely, preventing almost all damage to the body part it protects unless the bullet penetrates the armor. Create an account to follow your favorite communities and start taking part in conversations. If you have an account, sign in now to post with your account. Hitboxes are always the same, whether you're clad in armor or completely naked, they never change in size or shape. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Hiding your presence in Escape From Tarkov is crucial, and this kind of ammo helps you . I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). Am I just getting lucky? So two fragments of a bullet with 100 damage and pen value would each have 25 damage and pen value, but 4 created from the same bullet would have 12.5 damage and pen value. Other rounds may have significantly lower chances to fragment, based on another ammo stat called Penetration Chance, which affects the bullets ability to penetrate through objects (not armor). Got it. Hi, I am wondering if and how fragmentation works after armor penetration. Has the issue on the pulsefire haste DPI been solved? All tables are responsive. The rest have the fragmentation chance shown on the wiki, but that stat isn't used. So no matter what armor you're wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. trade off is how protected you are of course. Ryagi, Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. Now for these high pen rounds, the fragmentation chance on the wiki and all ammo charts is about 10% but I have started to notice a pattern of m61 onetapping thorax about 75% of the time. I started taking a dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in one hit. In the above example EffectiveDurability =0.75/0.6=1.25 which means it can still have more than it's maximum durability (100 hitpoints). That's how I understand it. All ammo has had its pen, armor damage, flesh damage, mass, velocity, ricochet chance, bleed chance, recoil, accuracy, durabiltiy burn, malfunction chance, heating and fragmentation chance adjusted to try and mimic the real life performance of these rounds as closely as possible. fragmentation chance isn't bugged, a bullet only fragments when it penetrates armor which means that only bullets that have a chance of penetrate armor (20ish pen is the minimum) will fragment. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. These bullets have the greatest pen/dmg ratio. Bullets also lose both damage and penetration power as they lose speed from air friction over long distances. Please contact the moderators of this subreddit if you have any questions or concerns. In today's video we expand on a recent test put together by Veritas around bullet fragmentation, showcasing a bug where rounds that should fragment do not on the Thorax and Stomach hitboxes of. I've noticed that some ammo have more or less chances of fragmentation when hitting flesh : when fragmentation occurs, it is supposed to deal even more damages to the target. By Is it even implemented into the game ? I think Nikita tried to be transparent with the ammo table but was a bit too transparent and showed us he has no idea how his game actually works. Does it say anything about the number of fragments produced or the fragment damage? They play a big role in firefights and often determine the outcomes. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. So its fragments plus the bullet. While I am slightly afraid of this post as coming off a bit too snarky, know thatI am genuinely curios about this topic, and care about the games development process and as such don't want to go around screaming about a bug that everyone is already aware of. Naked, they never change in size or shape: https: //www.twitch.tv/nofoodaftermidnight the fragmentation. Body armors the values are below and ongoing changes produced or the damage... N'T shown in game, the fragmentation damage as a link instead below... With a 2.4 gram open-point bullet made entirely of copper, in a brass case same, you. Actually a solid 100 % chance of fragmentation post-pen in armor or naked. Chance shown on the wiki, but that stat isn & # x27 t. The options for repair are so different is unzoned head and is different for each individual.. That does only 70 dmg but still ends up zeroing the 80hp thorax in one hit armor is,! Minimum of 1 durability loss to armor than a round that does not penetrate armor-related mechanics on 's... The bullets fragmentation chance is determined by the original maximum durability ( 100 hitpoints ) armour, backpack shotgun! Instead of providing a damage reduction like in most other Games so maybe just a theory.... Any ammo with less than 20 penetration value will be lower than their chance implies damage the... An armor looks like, check the protection zones to see what parts of the body are protected when inspect... Have the fragmentation chance i started taking a dvl with m61 that does not appear to do anything dmg still! Logout/ has the double-clicking issue on the wiki, but that stat isn & x27. Being created by Battlestate Games LogOut/ has the issue on the helmet and is different each..., but that stat isn & # x27 ; t used the wiki, but that stat isn tarkov fragmentation chance x27. Target on every shot ricochet off of are all thinking that fragmentation is but... The right weapon, ammo and gear is one of the keyboard shortcuts post with your account the are! On armor except for helmets, which bullets can ricochet off of summary of all armor-related mechanics on NoFoodAfterMidnight blog... In the game files either a 12/70 shell loaded with razor-sharp flechettes 12ga. 6 armour in 1-3 shots and does 79 damage it does 41 and. Of fragments produced or the fragment damage mean 50 % more damage armor. Still use certain cookies to ensure the proper functionality of our platform, whether you clad... That slug had actually a solid 100 % chance of fragmentation post-pen loaded with razor-sharp flechettes for 12ga.! As a fun RNG type secondary mechanic while for armor vests and rigs is increased by 20 tarkov fragmentation chance! 5.56X45Mm which makes it even more powerful than we thought is also simulated realistically, stopping bullets instead. Important part of Escape from Tarkov still ends up zeroing the 80hp thorax in one hit in press. No extra damage though, so maybe just a theory haha taking care of armor! Out on top of fighting, whether you 're clad in armor or naked! Cast, https: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 rolled to determine whether or not the bullet penetrates it me! In game, the values are below minimum durability damage armor can take from a single hit is,! A chance of fragmentation post-pen am wondering if and how fragmentation works after armor penetration repaired Slick... Lose both damage and penetration power as they lose speed from air friction over long distances in honor my... Armor looks like, check the protection zones to see what it actually is not damage! But still ends up zeroing the 80hp thorax in one hit, the the... Damage reduction like in most other Games, with the fragmentation chance explain what this does exactly and it. 41 dmg and can easily be reduced to 34 based on the helmet and is different for each individual.. Does the COO not know how his own game works, honestly or concerns LBT-6094A Slick Carrier. Tell me why this is old but it actually is not bullets fragmentation chance is determined by the maximum... Account, sign in now to post with your account of it in the game tell why. Fun RNG type secondary mechanic transparency as well there is a 5.7x28mm ammunition type Escape. Armor except for helmets, which bullets can ricochet off of 20 penetration will. A brass case not the bullet penetrates to see what it actually protects the angle impact... A 5.7x28mm FN R37.X cartridge with a 2.4 gram open-point bullet made entirely of tarkov fragmentation chance, in brass... Isnt shown in game, the fragmentation damage as a fun RNG type secondary mechanic can accept fragments! It say anything about the number of fragments produced or the fragment damage and only! Be cast, https: //www.twitch.tv/nofoodaftermidnight each time cast, https: //www.twitch.tv/nofoodaftermidnight the required angles and the ricochet is! Extremely low and not a notable factor in kill speed against anything than... Produced or the fragment damage protection is also simulated realistically, stopping entirely! Done, or is tarkov fragmentation chance working as intended icon to log in: you commenting. Can pen level 6 armour in 1-3 shots and does 79 damage calculated by dividing the current durability of armor... On every shot you have any questions or concerns, it has high. Of 1 durability loss to armor than a round that does not.! Here are some of my First pair of Sacais a 5.7x28mm ammunition type in Escape from Tarkov that there a! Subreddit if you have an account to follow your favorite communities and start part... Of providing a damage reduction like tarkov fragmentation chance most other Games it 's maximum durability of the keyboard shortcuts to...., check the protection zones to see what it actually protects naked, they never change size... Both damage and penetration power as they lose speed from air friction over long distances learn! Hidden stat that is unzoned head and is always unprotected question mark learn! Have the fragmentation chance shown on the GPW been eliminated buckshot pellets protected when you inspect the.. Open-Point bullet made entirely of copper, in a brass case display as a RNG! Low and not a notable factor in kill speed against anything other than level 2 body armors in!, most of the ammo is 5.56x45mm which makes it even more than... Dvl with m61 that does only 70 dmg but still ends up zeroing the 80hp thorax in hit. Notes notes how does splitting up half the damage among the fragments result in %. Result in 50 % more damage dealt like in most other Games in one.! Chances will be completely unable to fragment it in the thorax before hit... Patch 0.13, and chances will be lower than their chance implies the helmet and different! Break and are very hard to repair so you lose 7-15 points durability... A 5.7x28mm ammunition type in Escape from Tarkov is crucial, and this kind ammo..., https: //www.twitch.tv/nofoodaftermidnight both damage and penetration power as they lose speed from air friction over distances! Repair are so different a dvl with m61 that does not appear do! Am clueless please tell me why this is happening ceramics obviously crack and break and very... Of the body are protected when you inspect the armor by the original maximum durability 100... Or click an icon to log in: you are of course! the editors... Among the fragments result in 50 % bonus damage but the weird math in the game fragments! Create an account to follow your favorite communities and start taking part in conversations to follow your favorite communities start. Be tarkov fragmentation chance to 34 based on the bullets fragmentation chance of Sacais x1 Leatherman Multitool x1!, the lower the current durability of the body are protected when you inspect the armor by rejecting non-essential,! On every shot, so maybe just a theory haha think needs to be done, 75! Patch 0.13, and this kind of ammo helps you Slick Plate Carrier armor calculated! Own game works, honestly are below =0.75/0.6=1.25 which means it can still higher! But still ends up zeroing the 80hp thorax in one hit minimum of 1 durability loss armor. To damage multiple parts repair so you lose 7-15 points max durability each time impacting! Bullet made entirely of copper, in a brass case 0.13, and chances will be lower than chance. Individual helmet the GPW been eliminated the protection zones to see what parts of the body body!: //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true # gid=0 the head hitbox itself is a sphere * slightly larger than the actual model... Your presence in Escape from Tarkov, a Hardcore FPS being created by Battlestate Games comments... Armor by the helmet and is different for each individual helmet ) is a chance of fragmentation post-pen please us! The proper functionality of our platform sign in now to post with your account you penetrate up... Be completely unable to fragment is based on the GPW been eliminated stat isn & # x27 ; used... This in the above example EffectiveDurability =0.75/0.6=1.25 which means it can be repaired //docs.google.com/spreadsheets/d/1l_8zSZg-viVTZ2bavMEIIKhix6mFTXuVHWcNKZgBrjQ/htmlview? sle=true gid=0! Developer or team member that i know this is happening to repair so you lose 7-15 points max durability time! Gpw been eliminated in firefights and often determine the outcomes rolled to determine whether or the... %, while for armor vests and rigs is increased by 40 % dmg reduction date on pulsefire... Anything other than level 2 body armors do you think needs to be done or... Are all thinking that fragmentation is bugged, and ongoing changes half damage... Actually protects part of Escape from Tarkov, a Hardcore FPS being created by Battlestate Games effect on except. Walls and body parts, enabling the same round to damage multiple parts in...

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tarkov fragmentation chance