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Rules

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A Basic Overview of the Game

Based on a mixture of Rugby Union and Rugby League the simple aim of the game is to score more Touchdowns than the other team!
When in possession your team tries to advance up the pitch without getting ‘touched’ by running forwards and passing the ball backwards (there is no kicking of the ball allowed in Touch)
A Touch is when a defender makes contact with the player in possession of the ball. This can be made anywhere on the body, clothing, ball or even the hair, but must be made with minimal force – penalties will be awarded for aggressive play or touches to inappropriate / sensitive areas!
Once touched the attacker must return to the point of contact (if they have passed it) and perform a Rollball – more details in other sections
Also once the Touch is made the entire defending team must retire at least 5 metres before they can be considered active again
Each team gets 6 possessions to try to score, if they haven’t done so then the ball is turned over
Turnovers also occur for breaches of the rules, dropping the ball, forward passes, leaving the field of play and several technical rule breaches such as incorrect Roll balls
No special equipment or clothing is required, but loose fitting uniforms are disadvantageous as the slightest touch counts. So when we say the tighter the better for clothing it’s not just men wanting to admire the ladies!!

FIT’s Simple Rule Factsheet

TOUCH: 20 SIMPLE RULES OF PLAY

1. Fields or pitches should be 70M long by 50M wide with marked scorelines, sidelines and a half-way line
2. Teams consist of up to 14 players with a maximum of 6 players on the field at any time
3. Players may interchange from the side of the field as often as they wish
4. Team Captains toss and the winner starts the game with a tap at the centre of the half-way line
5. Attacking team has 6 attempts or touches before possession changes unless other rules are infringed
6. If the ball is dropped or knocked-on a change of possession occurs and the game starts with a rollball
7. Attacking players may run with the ball or pass the ball sideways or backwards until they are touched
8. If a player passes the ball forward a penalty occurs for a forward pass
9. If a player passes the ball after being touched a penalty occurs for a late pass
10. A tap on the mark is taken by non-offending team for penalties. Defending teams must retire 10M
11. A touch is any contact between the player with the ball and a defender. It must be minimum force
12. After a touch the player performs a rollball, stepping over or gently rolling the ball between the feet
13. Players cannot perform a rollball until a touch has been made or a penalty results
14. Players must perform the rollball at the mark or a penalty results
15. The attacking player who gets the ball after the rollball is the half, who can either run or pass
16. If the half gets touched a change of possession occurs and the game restarts with a rollball at the mark
17. At the rollball all defenders must retire or move backwards a minimum of 5M
18. Penalties are awarded against defenders who do not retire 5M for rollballs and 10M for taps
19. A touchdown is scored when an attacking player places the ball on or over the scoreline
20. The team that scores the most touchdowns in the game is declared the winning team

More Detailed Rules

General

Teams are made up of 6 players per side on the pitch but squads can be of up to 14 people. Squads can be made up of Male or Female players, or a mixture of both
Matches should be played on a pitch measuring 50m by 70m and consist of two 20 minute halves
Players usually divide into 3 positions – 2 Middless (or Mids) in the centre, two Links – one either side of the Mids and then one Wing on the outside of each Link

The Touchdown

A touchdown is scored by placing the ball on the ground in the scoring zone at the end of the pitch that you are attacking – you can dive to score
A touchdown is worth 1 point in same sex matches. Sometimes in mixed matches Female tries will be worth 2 points, but this depends on the local organisers

The Rollball and Other Restarts

There are two types of restarts during the Match:
The Rollball
Must be performed once a player in possession is touched by the opposition or after a turnover
The rollball is performed by placing the ball on the mark, and either rolling the ball backwards, or stepping forward over it
The ball must be planted under control, can not go forwards and must not roll more than 1 metre
The player performing the roll must stand square, parallel to the scoreline
The ball is picked up by another player on the attacking team (who then becomes the Half)
Above a beginner level, players usually never actually roll the ball along the ground
The Tap
Play is started by a tap at the beginning of each half, following a touchdown and when a penalty is awarded

  • The tap is performed by an attacking player placing the ball on the ground, touching the ball with their foot, then picking it up and playing. NB: The ball must be released from the hands and come into contact with the ground or a change of possession occurs
  • The defensive team must stay at a minimum distance of 10 metres from the mark during the tap, unless they are positioned on their own scoreline
  • The defensive players can move after the ball carrier has touched the ball with his foot
  • The player who has performed the tap may be touched without losing possession
  • The attacking side must be positioned behind the ball when it is tapped
  • The attacking side may move the ball up to 10 metres directly behind the given mark when taking a penalty tap. In this case, the defending side must still remain 10-metres from the original mark, not the new mark

The Touch

The touch is the main defensive tactic in the game of Touch, similar to a tackle in some other codes of football
It forces the attacking team to stop and restart play (see rollball)
A touch is performed by the defensive team on any part of the body or clothing of the current ball carrier for the attacking team, or the ball itself
At the moment of a touch, it is customary (but not mandatory) for the defensive player who is performing the touch to shout “Touch”, which alerts both the attacking and defensive teams and the referees that the player has been touched
Calling a Phantom touch (claiming to have made a touch when no contact has been made) is heavily frowned upon by all in what is very much an ethical sport. If the referee believes you are guilty of doing this then a penalty, forced sub or sin bin will result
Unnecessary or excessive force must not be used by a defender
The attacker does not have to wait for the defender to touch them, they can initiate contact themselves and the same rules apply
When defending close to your own scoreline (within 5 metres) defenders must not withdraw from a touch in an attempt to trick the attacker

The 'Half'

The Half (or Acting-Half or Dummy-Half) is a special, temporary position that is defined as the player who receives the ball following the rollball (there is not a Half after a penalty or other Tap restarts). Once they pass the ball they are no longer the Half
The Half is subject to a number of restrictions that do not apply to other players:

  • If the Half is touched with the ball, the attacking team loses possession
  • The Half cannot score a touchdown. Attempting to do so results in a change of possession
  • If the Half takes too long to retrieve the ball the referee can call play on and defenders are allowed to move forward before the Half has touched the ball

Defending

From the tap for the start of game, or from a penalty, the defending team must be at least 10 metres from point of the tap
After making a touch, the defending team must retreat the distance the referee marks, at least five metres from the mark where the touch occurred and stay there until the Half touches the ball
If a player does not retreat the entire distance the referee marked, they are considered offside. If a player makes an attempt to defend whilst still inside this distance, they will be penalised
Whilst retreating the 5 metres defenders can go back at angle, or straight back, but they must not change direction until they are onside. Deviations will result in a penalty
When defending within 5 meters from the scoreline, all defending players must continue to move forward (without stopping) unless a touch is made or considered to be imminent

Penalties

A penalty is awarded to the non-offending team if:

  • the ball is passed forward
  • a “touch and pass” is committed (a pass after being touched). This is often called a “late pass”
  • a player does not perform the rollball at the mark (overstepping)
  • an obstruction is committed
  • a player is offside
  • a defending player does not retreat in a straight line to an onside position
  • a player acts contrary to the rules or spirit of the sport (e.g. time-wasting, using excessive force to make a touch, phantom touch (calling a touch when they clearly didn’t make one), disputing decisions, etc.)
  • the ball is dropped by the team with the ball therefore a hand over is granted to the opposing team

Substitutions

Substitutions can be made any number of times throughout the match. However, the game remains continuous and does not stop to allow substitutions
Players coming onto the field must wait until the player they are substituting with has come off the field. Failing to do so may result in a penalty for an incorrect substitution
Players in a team who are not on the field must remain inside their allocated substitution box until they come onto the field
Players can only enter the field in an outside position

Most of the details on this page are either from Wikipedia or memory and have not been properly checked
To ensure you are playing to the correct and latest version of the rules you can download a copy from the links in the last tab on the Documents to Download page